Systems

The Sinking City 2 Game Systems

Controls, specs, and inventory rules for PC and consoles.

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Systems Hub

The Systems hub collects mechanical reference pages for The Sinking City 2 — everything that is not a walkthrough but still blocks players from enjoying Arkham. Frogwares targets modern survival horror standards: over-the-shoulder shooting, dodge rolls, manual saves, and a crafting loop tied to safe rooms.

Use this section when you need a control reminder mid-session, when your PC struggles with the Steam demo, or when you are unsure whether to drop loot or stash it.

Controls and input

The Controls guide lists every default keyboard and Xbox controller binding from the demo build, including investigation (C), codex (L), map (M), talents (B), and crafting (T). Rebinding menus exist on PC; console players should learn quick-slot usage on the D-pad before the first combat arena.

System requirements and performance

System Requirements breaks down minimum and recommended specs published for the August 18 launch. Both tiers require Windows 11, DirectX 12, SSD storage, and 70 GB of free space. The demo may run hotter than the shipping build — Frogwares warns that optimization is ongoing.

Use our PC Spec Checker to compare your hardware against official targets before pre-ordering.

Inventory and crafting

Inventory & Crafting documents stash rules, Emergency Relief Crates, crafting recipes available in the demo, and how Dream Essence interacts with safe-room benches. Pair it with How to Survive for strategic advice on what to carry into flooded districts.

Graphics, HDR, and performance

Graphics & Performance covers UE5 tuning, TSR upscaling, demo stutter workarounds, the planned HDR patch, and the audio-loss bug some players hit after the first cutscene.

Gameplay walkthroughs live under Guides. Enemy behavior and district layout are in World. Store pages and edition bonuses are covered in Pre-order.

Systems vs guides

Guides teach moment-to-moment survival and puzzle solutions. Systems pages document inputs, hardware, and inventory rules you reference repeatedly across a 20-hour campaign. Bookmark Controls on mobile for quick lookup during demo sessions.

Console considerations

PlayStation and Xbox builds use controller-first UI with the same mechanics as PC. System requirements focus on Windows because only Steam hosts the demo today. Console storage needs mirror PC’s 70 GB footprint — plan free space before pre-loading.

Accessibility

Frogwares promised accessibility toggles for players who want less combat pressure. Full menu lists will be documented here after we verify launch builds on August 18.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Does the game support ultrawide or DLSS?

Frogwares uses Unreal Engine 5 with TSR upscaling on PC. Specific DLSS/FSR support will be confirmed in patch notes near launch.

Is controller recommended on PC?

Both input methods work. Controller aim assist helps weak-point shooting; mouse offers faster camera snaps for investigation.

Where are cloud saves?

Steam Cloud support is expected for the PC version. Console saves follow platform defaults.